// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.1 // Desc: Basic Scene Example // Date: mm/dd/yy // Auth: ?[esp] // #version 3.1 #include "colors.inc" global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { location <0.0, 3, -6.0> direction 1.5*z right 4/3*x look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.6] [1.0 color rgb 1] } } } light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color translate <-30, 30, -30> } // ---------------------------------------- plane { y, -1 pigment { color rgb <0.1,0.3,0.5> } finish { reflection .5 } normal { waves phase clock } } intersection { sphere { 0.0, 1 texture { pigment { radial frequency 8 } finish{ specular 1 } } translate < 0, 2 * clock, 0> } sphere { <0 1 0> .5 pigment { color rgb <1 0 0> } } } // end difference